Creating a Serious Game for Health
JOHN M. CLOCHESY, MARC BUCHNER, RONALD L. HICKMAN, JR., MELISSA D. PINTO, and KYLE ZNAMENAK
JHHSA, Vol. 38 No. 2, (2015)
The prevalence of chronic illnesses continues to increase as does the cost of such care. Teaching self-management skills is more effective than solely providing information and teaching technical skills at improving health outcomes. Serious games for health provide an opportunity to support learning and health-related behavior change using messages and experiences in an engaging and entertaining format. We developed eSMART-HD with the intention of improving interactions between patients with chronic disorders and their health care providers. This paper describes the factors that we considered when creating eSMART-HD, a serious game for health.
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